Spoiler visual de Commander Masters: cada carta revelada
Take a look at Magic: The Gathering's Commander-focused reprint set, Commander Masters.
Masters sets are some of the most powerful Magic: The Gathering sets around. Full of reprints of all kinds of staples and powerhouses, shockingly we've gone this long without getting one specific for the game's most popular format, Commander.
RELATED: What To Buy For Magic: The Gathering's Lord Of The Rings: Tales Of Middle-earth
With Commander Masters, we saw a full set of much-needed reprints for the Commander format, alongside four preconstructed decks with brand-new cards. Whether you're picking up a booster pack or splashing for a whole precon, here is every card in Commander Masters.
Updated August 1, 2023 by Joe Parlock: Commander Masters has now been fully revealed, and you can see every card in the set below.
Here is every white card revealed for Commander Masters.
Every White Card In Commander Masters
Image
Name
Description
Ainok Bond-Kin
One generic, one white mana creature – Dog Soldier – 2/1 – Common
Outlast one generic, one white mana (one generic, one white mana, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
Ajani Steadfast
Three generic, one white legendary planeswalker – Ajani – 4 Loyalty Counters – Mythic Rare
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
−7: You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.”
Alharu, Solemn Ritualist
Four generic, one white mana legendary creature – Human Monk – 3/3 – Uncommon
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
All That Glitters
One generic, one white mana enchantment – Aura – Common
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Alms Collector
Three generic one white creature – Cat Cleric – 3/4 – Rare
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Anafenza, Kin-Tree Spirit
Two white mana legendary creature – Spirit Soldier – 2/2 – Rare
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Ancestral Blade
One generic, one white mana artifact – Equipment – Common
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip one generic mana (One generic mana: Attach to target creature you control. Equip only as a sorcery.)
Angelic Field Marshal
Two generic, two white creature – Angel – 5/5 – Rare
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Archon of Sun's Grace
Two generic, two white creature – Archon – 3/4 – Rare
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
Avacyn, Angel of Hope
Five generic, three white legendary creature – Angel – 8/8 – Mythic Rare
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Baird, Steward of Argive
Two generic, two white mana legendary creature – Human Soldier – 2/4 – Uncommon
Vigilance
Creatures can’t attack you or planeswalkers you control unless their controller pays one generic mana for each of those creatures.
Balan, Wandering Knight
Two generic, two white mana legendary creature – Cat Knight – 3/3 – Rare
First Strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
One generic, one white mana: Attach all Equipment you control to Balan.
Battle Screech
Two generic, two white mana sorcery – Common
Create two 1/1 white Bird creature tokens with flying.
Flashback – Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bonescythe Sliver
Three generic, one white creature – Sliver – 2/2 – Rare
Sliver creatures you control have double strike.
Cartographer's Hawk
One generic, one white mana creature – Bird – 2/1 – Uncommon
Flying
When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Cast Out
Three generic, one white enchantment – Uncommon
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling one white (One white, Discard this card: Draw a card.)
Cleansing Nova
Three generic, two white mana sorcery – Rare
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
Constricting Sliver
Five generic, one white creature – Sliver – 3/3 – Uncommon
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
Custodi Squire
Four generic, one mana creature – Spirit Cleric – 3/3 – Common
Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Danitha Capashen, Paragon
Two generic, one white mana legendary creature – Human Knight – 2/2 – Uncommon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost one generic mana less to cast.
Darksteel Mutation
One colorless, one white enchantment – Aura – Uncommon
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Elite Scaleguard
Four generic, one white mana creature – Human Soldier – 2/3 – Uncommon
When Elite Scaleguard enters the battlefield, bolster two. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Elspeth, Sun's Champion
Four generic, two white legendary planeswalker – Elspeth – 4 Loyalty counters – Mythic Rare
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with “Creatures you control get +2/+2 and have flying.”
Felidar Retreat
Three generic, one white – enchantment – Rare
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Fencing Ace
One generic, one white mana creature – Human Soldier – 1/1 – Uncommon
Double strike
Flawless Maneuver
Two generic, one white instant – Rare
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible this turn.
Gavony Silversmith
Three generic, one white mana creature – Human Soldier – 2/3 – Common
When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Generous Gift
Two generic, one white mana instant – Common
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Gideon Jura
Three generic, two white legendary planeswalker – Gideon – 6 Loyalty Counters – Mythic Rare
+2: During target opponent’s next turn, creatures that player controls attack Gideon Jura if able.
−2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
Grand Abolisher
Two white creature – Human Cleric – 2/2 – Rare
During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.
Grasp of Fate
One generic, two white mana enchantment – Rare
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners’ control.)
Grateful Apparition
One generic, one white creature – Spirit – 1/1 – Uncommon
Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Harsh Mercy
Two generic, one white mana sorcery – Rare
Each player chooses a creature type. Destroy all creatures that aren’t of a type chosen this way. They can’t be regenerated.
Heavenly Blademaster
5 generic, one white creature – Angel – 3/6 – Rare
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Heliod, God of the Sun
Three generic, one white mana legendary enchantment creature – God – 5/6 – Mythic Rare
Indestructible
As long as your devotion to white is less than five, Heliod isn’t a creature. (Each white mana in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
Two generic, two white mana: Create a 2/1 white Cleric enchantment creature token.
Heliod, Sun-Crowned
Two colorless, one white mana legendary enchantment creature – God – 5/5 – Mythic Rare
Indestructible
As long as your devotion to white is less than five, Heliod isn’t a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
One generic, one white: Another target creature gains lifelink until end of turn.
Herald of the Host
Three generic, two white mana creature – Angel – 4/4 – Uncommon
Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Intangible Virtue
One generic, one white mana enchantment – Uncommon
Creature tokens you control get +1/+1 and have vigilance.
Jazal Goldmane
Two generic, two white legendary creature – Cat Warrior – 4/4 – Rare
First strike
Three generic, two white: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Keleth, Sunmane Familiar
One generic, one white mana legendary creature – Horse – 1/1 – Uncommon
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Kemba, Kha Regent
One generic, two white mana legendary creature – Cat Cleric – 2/4 – Uncommon
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
Kirtar's Wrath
Four generic, two white mana sorcery – Uncommon
Destroy all creatures. They can't be regenerated.
Threshold – If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Knighted Myr
Two generic, one white mana artifact creature – Myr Knight – 2/2 – Common
Two generic, one white mana: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
Land Tax
One white enchantment – Mythic Rare
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Losheel, Clockwork Scholar
Two generic, one white mana legendary creature – Elephant Artificer – 2/4 – Uncommon
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Love Song of Night and Day
Two generic, one white mana enchantment – Saga – Uncommon
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
Loyal Retainers
Two generic, one white mana creature – Human Advisor – 1/1 – Rare
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Loyal Unicorn
Three generic, one white mana creature – Unicorn – 3/4 – Uncommon
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Mace of the Valiant
Two generic, one white mana artifact – Equipment – Uncommon
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip three generic mana
Mangara, the Diplomat
Three generic, one white legendary creature – Human Cleric – 2/4 – Rare
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Mesa Enchantress
One generic, two white mana creature – Human Druid – 0/2 – Rare
Whenever you cast an enchantment spell, you may draw a card.
Ministrant of Obligation
Two generic, one white mana creature – Human Cleric – 2/1 – Common
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Myrsmith
One generic, one white mana creature – Human Artificer – 2/1 – Common
Whenever you cast an artifact spell, you may pay one generic mana. If you do, create a 1/1 colorless Myr artifact creature token.
Nahiri, the Lithomancer
Three generic, two white legendary planeswalker – Nahiri – 3 loyalty counters – Rare
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, “Equipped creature gets +5/+5 and has double strike,” and equip zero mana.
Nahiri, the Lithomancer can be your commander.
Oath of Gideon
Two generic, one white legendary enchantment – Rare
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
Odric, Master Tactician
Two generic, two white mana legendary creature – Human Soldier – 3/4 – Rare
First strike
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Omen of the Sun
Two generic, one white mana enchantment – Common
Flash
When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
Two generic, one white mana, Sacrifice Omen of the Sun: Scry 2.
Oreskos Explorer
One generic, one white creature – Cat Scout – 2/2 – Uncommon
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Path to Exile
One white instant – Uncommon
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Palace Jailer
Two generic, two white mana creature – Human Soldier – 2/2 – Uncommon
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
Palace Sentinels
Three generic, one white mana creature – Human Soldier – 2/4 – Common
When Palace Sentinels enters the battlefield, you become the monarch.
Pianna, Nomad Captain
One generic, two white mana legendary creature – Human Nomad – 2/2 – Uncommon
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
Puresteel Paladin
Two white mana creature – Human Knight – 2/2 – Rare
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip zero generic mana as long as you control three or more artifacts.
Regal Sliver
Three generic, one white creature – Sliver – 3/3 – Rare
Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
Return to Dust
Two generic, two white mana instant – Uncommon
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Righteous Confluence
Three generic, two white mana sorcery – Rare
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
Sentinel Sliver
One generic, one white creature – Sliver – 2/2 – Common
Sliver creatures you control have vigilance.
Sephara, Sky's Blade
Four generic, three white mana legendary creature – Angel – 7/7 – Rare
You may pay one white mana and tap four untapped creatures you control with flying rather than pay this spell’s mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
Sevinne's Reclamation
Two generic, one white sorcery – Rare
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback four generic, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shelter
One generic, one white instant – Common
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Sinew Sliver
One generic, one white creature – Sliver – 1/1 – Common
All Sliver creatures get +1/+1.
Sigil of the Empty Throne
Three generic, two white enchantment – Rare
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Smothering Tithe
Three generic, one white mana enchantment – Mythic Rare
Whenever an opponent draws a card, that player may pay two generic mana. If the player doesn’t, you create a Treasure token. (It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.”)
Spectral Grasp
One generic, one white mana enchantment – Aura
Enchant creature
Enchanted creature can’t attack you or planeswalkers you control.
Enchanted creature can’t block creatures you control.
Spirited Companion
One generic, one white enchantment creature – Dog – 1/1 – Common
When Spirited Companion enters the battlefield, draw a card.
Starfield Mystic
One generic, one white creature – Human Cleric – 2/2 – Rare
Enchantment spells you cast cost one generic less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
Steelshaper's Gift
One white sorcery – Rare
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sunblade Angel
Five generic, one white mana creature – Angel – 3/3 – Common
Flying, first strike, vigilance, lifelink
Sunspear Shikari
One generic, one white mana creature – Cat Soldier – 2/2 – Common
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Supply Runners
Four generic, one white mana creature – Dog – 2/2 – Common
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Swift Response
One generic, one white mana instant – Common
Destroy target tapped creature.
Swords to Plowshares
One white instant – Uncommon
Exile target creature. Its controller gains life equal to its power.
Sublime Exhalation
Six generic, one white sorcery – Rare
Undaunted (This spell costs one generic less to cast for each opponent.)
Destroy all creatures.
Teshar, Ancestor's Apostle
Three generic, one white mana legendary creature – Bird Cleric – 2/2 – Uncommon
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
The Wanderer
Three generic, one white legendary planeswalker – 5 Loyalty Counters – Uncommon
Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.
Thraben Inspector
One white mana creature – Human Soldier – 1/2 – Common
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”)
Unbounded Potential
One generic, one white mana instant – Common
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine three generic, one white mana (Choose both if you pay the entwine cost.)
Wakening Sun's Avatar
Five generic, three white mana creature – Dinosaur Avatar – 7/7 – Rare
When Wakening Sun’s Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
Wrath of God
Two generic, two white sorcery – Rare
Destroy all creatures. They can't be regenerated.
Zetalpa, Primal Dawn
Six generic, two white mana legendary creature – Elder Dinosaur – 4/9 – Rare
Flying, double strike, vigilance, trample, indestructible
Here is every blue card revealed for Commander Masters.
Every Blue Card In Commander Masters
Image
Name
Description
Aether Gale
Three generic, two blue mana sorcery – Uncommon
Return six target nonland permanents to their owners’ hands.
Aminatou's Augury
Six generic two blue sorcery – Rare
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Azami, Lady of Scrolls
Two generic, three blue legendary creature – Human Wizard – 0/2 – Rare
Tap an untapped Wizard you control: Draw a card.
Body Double
Four generic, one blue mana creature – Shapeshifter – 0/0 – Uncommon
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Braids, Conjurer Adept
Two generic, two blue legendary creature – Human Wizard – 2/2 – Rare
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Bribery
Three generic, two blue mana sorcery – Mythic Rare Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Brinelin, the Moon Kraken
Six generic, two blue mana legendary creature – Kraken – 6/8 – Uncommon
When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner’s hand.
Partner (You can have two commanders if both have partner.)
Capture Of Jingzhou
Three generic, two blue sorcery – Mythic Rare
Take an extra turn after this one.
Commandeer
Five generic, two blue instant – Rare
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
Counterspell
Two blue mana instant – Common
Counter target spell.
Coveted Peacock
Three generic, two blue mana creature – Bird – 3/4 – Uncommon
Flying
Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Cryptic Serpent
Five generic, two blue mana creature – Serpent – 6/5 – Common
This spell costs one generic mana less to cast for each instant and sorcery card in your graveyard.
Cyclonic Rift
One generic, one blue – Instant – Rare
Return target nonland permanent you don’t control to its owner’s hand.
Overload: six generic one blue (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Day's Undoing
Two generic, one blue mana sorcery – Rare
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
Deepglow Skate
Four generic, one blue creature – Fish – 3/3 – Rare
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Deep Analysis
Three generic, one blue mana sorcery – Common
Target player draws two cards.
Flashback—one generic, one blue mana, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deranged Assistant
One generic, one blue mana creature – Human Wizard – 1/1 – Common
Tap, Mill a card: Add one colorless mana. (To mill a card, put the top card of your library into your graveyard.)
Diffusion Sliver
One generic, one blue creature – Sliver – 1/1 – Uncommon
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays two generic mana.
Distant Melody
Three generic, one blue mana sorcery – Common
Choose a creature type. Draw a card for each permanent you control of that type.
Efficient Construction
Three generic, one blue mana enchantment – Uncommon
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
Evacuation
Three generic, two blue instant – Rare
Return all creatures to their owners' hands.
Exclude
Two generic, one blue mana instant – Common
Counter target creature spell.
Draw a card.
Fact or Fiction
Three generic, one blue instant – Uncommon
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Faerie Artisans
Three generic, one blue creature – Faerie Artificer – 2/2 – Rare
Flying
Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Fall from Favor
Two generic, one blue mana enchantment – Aura – Common
Enchant creature
When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.
Enchanted creature doesn’t untap during its controller’s untap step unless that player is the monarch.
Fierce Guardianship
Two generic, one blue instant – Rare
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Filigree Attendant
Two generic, two blue mana artifact creature – Homunculus – */3 – Common
Flying
Filigree Attendant’s power is equal to the number of artifacts you control.
Flux Channeler
Two generic, one blue creature – Human Wizard – 2/2 – Uncommon
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Fog Bank
One generic, one blue creature – Wall – 0/2 – Uncommon
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Galerider Sliver
One blue creature – Sliver – 1/1 – Rare
Sliver creatures you control have flying.
Frantic Search
Two generic, one blue mana instant – Common
Draw two cards, then discard two cards. Untap up to three lands.
Ghost of Ramirez DePietro
Two generic, one blue mana legendary creature – Spirit Pirate – 2/3 – Uncommon
Ghost of Ramirez DePietro can’t be blocked by creatures with toughness 3 or greater.
Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner’s hand.
Partner (You can have two commanders if both have partner.)
Ghostly Flicker
Two generic, one blue mana instant – Common
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Goliath Sphinx
Five generic, two blue mana creature – Sphinx – 8/7 – Common
Flying
Inga Rune-Eyes
Three generic, one blue mana legendary creature – Human Wizard – 3/3 – Uncommon
When Inga Rune-Eyes enters the battlefield, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Jace Beleren
One generic, two blue legendary planeswalker – Jace – 3 Loyalty Counters – Mythic Rare
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Jace, Architect of Thought
Two generic, two blue legendary planeswalker – Jace – 4 Loyalty Counters – Mythic Rare
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player’s library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Jace, Mirror Mage
One generic, two blue legendary planeswalker – Jace – 4 Loyalty Counters – Mythic Rare
Kicker two generic mana
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that’s a copy of Jace, Mirror Mage, except it’s not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card’s mana value from Jace, Mirror Mage.
Kaho, Minamo Historian
Two generic, two blue mana legendary creature – Human Wizard – 2/2 – Uncommon
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle.
X generic mana, Tap: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
Looter il-Kor
One generic, one blue mana creature – Kor Rogue – 1/1 – Common
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Lorthos, the Tidemaker
Five generic, three blue legendary creature – Octopus – 8/8 – Rare
Whenever Lorthos, the Tidemaker attacks, you may pay eight generic mana. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Loyal Drake
Two generic, one blue mana creature – Drake – 2/2 – Uncommon
Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Minds Aglow
One blue sorcery – Rare
Join Forces – Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Murder of Crows
Three generic, two blue mana creature – Bird – 4/4 – Uncommon
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Murmuring Mystic
Three generic, one blue mana creature – Human Wizard – 1/5 – Common
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Mystic Confluence
Three generic, two blue instant – Rare
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}. • Return target creature to its owner’s hand. • Draw a card.
Narset, Parter of Veils
One generic, two blue legendary planeswalker – Narset – 5 Starting Loyalty – Uncommon
Each opponent can't draw more than one card each turn.
-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Oath of Jace
Two generic, one blue legendary enchantment – Rare
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Padeem, Consul of Innovation
Three generic, one blue mana legendary creature – Vedalken Artificer – 1/4 – Uncommon
Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
Personal Tutor
One blue sorcery – Rare
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Phyrexian Ingester
Six generic, one blue mana creature – Phyrexian Beast – 3/3 – Uncommon
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card’s power and Y is its toughness.
Portal Mage
Two generic, one blue mana creature – Human Wizard – 2/2 – Uncommon
Flash
When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can’t attack its controller or its controller’s planeswalkers.)
Reality Shift
One colorless, one blue instant – Uncommon
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)
Renowned Weaponsmith
One generic, one blue mana creature – Human Artificer – 1/3 – Common
Tap: Add two colorless mana. Spend this mana only to cast artifact spells or activate abilities of artifacts.
One blue mana, Tap: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Resculpt
One generic, one blue mana instant – Common
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Reverse Engineer
Three generic, two blue mana sorcery – Common
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for one generic mana.)
Draw three cards.
Rise from the Tides
Five generic, one blue mana sorcery – Uncommon
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Sai, Master Thopterist
Two generic, one blue – legendary creature – Human Artificer – 1/4 – Rare
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
One generic, one blue, Sacrifice 2 artifacts: Draw a card.
Shifting Sliver
Three generic, one blue creature – Sliver – 2/2 – Uncommon
Slivers can't be blocked except by Slivers.
Shipwreck Dowser
Three generic, two blue mana creature – Merfolk Wizard – 3/3 – Common
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Spark Double
Three generic, one blue creature – Illusion – 0/0 – Rare
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it’s a creature, it enters with an additional loyalty counter on it if it’s a planeswalker, and it isn’t legendary.
Spellseeker
Two generic, one blue creature – Human Wizard – 1/1 – Mythic Rare
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Stitcher Geralf
Three generic, two blue legendary creature – Human Wizard – 3/4 – Rare
Two generic, one blue, tap: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of cards exiled this way.
Stormsurge Kraken
Three generic, two blue creature – Kraken – 5/5 – Rare
Hexproof
Lieutenant – As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
Sun Quan, Lord of Wu
Four generic, two blue mana legendary creature – Human Soldier – 4/4 – Mythic Rare
Creatures you control have horsemanship. (They can’t be blocked except by creatures with horsemanship.
Synapse Sliver
Four generic, one blue creature – Sliver – 3/3 – Rare
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Talrand, Sky Summoner
Two generic, two blue legendary creature – Merfolk Wizard – 2/2 – Rare
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Teferi, Temporal Archmage
Four generic, two blue mana legendary planeswalker – Teferi – Five starting loyalty – Rare
Teferi, Temporal Archmage can be your commander.
Tetsuko Umezawa, Fugitive
One generic, one blue mana legendary creature – Human Rogue – 1/3 – Uncommon
Creatures you control with power or toughness 1 or less can’t be blocked.
Thrummingbird
One generic, one blue creature – Phyrexian Bird Horror – 1/1 – Uncommon
Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Thryx, the Sudden Storm
Three generic, two blue mana legendary creature – Elemental Giant – 4/5 – Uncommon
Flash
Flying
Spells you cast with mana value 5 or greater cost one generic mana less to cast and can’t be countered.
Torrential Gearhulk
Four generic, two blue mana artifact creature – Construct – 5/6 – Rare
Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Tromokratis
Five generic, two blue mana legendary creature – Kraken – 8/8 – Uncommon
Tromokratis has hexproof unless it’s attacking or blocking.
Tromokratis can’t be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn’t block this creature, it can’t be blocked.)
Urza, Lord High Artificer
Two generic, two blue legendary creature – human artificer – 1/4 – Mythic Rare
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
Tap an untapped artifact you control: Add {U}.
Five generic: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Vizier of Tumbling Sands
Two generic, one blue mana creature – Human Cleric – 1/3 – Common
Tap: Untap another target permanent.
Cycling one generic, one blue mana (one generic, one blue mana, Discard this card: Draw a card.)
Whirler Rogue
Two generic, two blue mana creature – Human Rogue Artificer – 2/2 – Uncommon
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can’t be blocked this turn.
Windcaller Aven
Four generic, two blue mana creature – Bird Wizard – 4/3 – Common
Flying
Cycling one blue mana (one blue mana, Discard this card: Draw a card.)
When you cycle Windcaller Aven, target creature gains flying until end of turn.
Windrider Wizard
Two generic, one blue creature – Human Wizard – 2/2 – Common
Flying
Whenever you cast an instant, sorcery, or wizard spell, you may draw a card. If you do, discard a card.
Witching Well
One blue mana artifact
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Three generic, one blue mana, Sacrifice Witching Well: Draw two cards.
Taunting Sliver
Three generic, one blue creature – Sliver – 3/3 – Rare
Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls."
Titan of Littjara
Four generic, two blue creature – Illusion – 6/6 – Rare
As Titan of Littjara enters the battlefield, choose a creature type.
Titan of Littjara is the chosen type in addition to its other types.
Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Windfall
Two generic, one blue mana sorcery – Uncommon
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Winged Sliver
One generic, one blue creature – Sliver – 1/1 – Common
All Sliver creatures have flying.
Here is every black card revealed so far for Commander Masters.
Every Black Card In Commander Masters
Image
Name
Description
Archfiend of Despair
Six generic, two black creature – Demon – 6/6 – Mythic Rare
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage counts as loss of life.)
Bastion of Remembrance
Two generic, one black – Common
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Bloodchief Ascension
One black enchantment – Rare
At the beginning of your end step, if an opponent lost 2 or more life this turn, you may put a question counter on Bloodchief Ascension.
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Cabal Patriarch
Three generic, three black legendary creature – Human Wizard – 5/5 – Uncommon
Two generic, one black, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Two generic, one black, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
Cadaver Imp
One generic, two black creature – Imp – 1/1 – Common
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Carrier Thrall
One generic, one black creature – Vampire – 2/1 – Common
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add one colorless mana."
Carrion Grub
Three generic, one black creature – Insect – 0/5 – Common
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
Chainer, Dementia Master
Three generic, two black legendary creature – Human Minion – 3/3 – Rare
All Nightmares get +1/+1.
Three black mana, pay three life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
Clot Sliver
One generic, one black creature – Sliver – 1/1 – Common
All Slivers have "2 generic: Regenerate this permanent." (The next time this permanent would be destroyed, instead tap it, remove it from combat, and heal all damage to it.)
Corpse Augur
Three generic, one black creature – Zombie Wizard – 4/2 – Uncommon
When Corpse Augur dies, you draw X cards and lose X life, where X is the number of creature cards in target player's graveyard.
Crippling Fear
Two generic, two black mana sorcery – Rare
Choose a creature type. Creatures that aren’t of the chosen type get -3/-3 until end of turn.
Crypt Sliver
One generic, one black creature – Sliver – 1/1 – Common
All Slivers have "Tap: Regenerate target Sliver." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Cunning Rhetoric
Two generic, one black enchantment – Rare
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player’s library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Curtains' Call
Five generic, one black instant – Rare
Undaunted (This spell costs one generic less to cast for each opponent.)
Destroy two target creatures.
Deadly Rollick
Three generic, one black instant – Rare
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Decree of Pain
Six generic, two black sorcery – Rare
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling: three generic, two black (Pay three generic, two black, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Demon's Disciple
Two generic, one black creature – Human Cleric – 3/1 – Common
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
Demonic Tutor
One generic, one black mana sorcery – Mythic Rare
Search your library for a card, put that card into your hand, then shuffle.
Demonlord Belzenlok
Four generic, two black mana legendary creature – Elder Demon – 6/6 – Rare
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card’s mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Doomwake Giant
Four generic, one black enchantment creature – Giant – 4/6 – Rare
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
Dreadhorde Invasion
One generic, one black enchantment – Rare
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Dread Drone
Four generic, one black creature – Eldrazi Drone – 4/1 – Common
When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add one colorless mana."
Dread Return
Two generic, two black mana sorcery – Common
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Drown in Sorrow
One generic, two black mana sorcery – Common
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Endrek Sahr, Master Breeder
Four generic, one black mana legendary creature – Human Wizard – 2/2 – Rare
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell’s mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
Exsanguinate
X generic, two black mana sorcery – Uncommon
Each opponent loses X life. You gain life equal to the life lost this way.
Extinguish All Hope
Four generic, two black mana sorcery – Uncommon
Destroy all nonenchantment creatures.
Erebos, Bleak-Hearted
Three generic, one black legendary enchantment creature – God – 5/6 – Mythic Rare
Indestructible
As long as your devotion to black is less than five, Erebos isn’t a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
One generic, one black, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Feed the Swarm
One generic, one black mana sorcery – Common
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.
Final Parting
Three generic, two black mana sorcery – Uncommon
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Ghoulcaller Gisa
Three generic, two black legendary creature – Human Wizard – 3/4 – Rare
One black, tap, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Gonti, Lord of Luxury
Two generic, two black mana legendary creature – Aetherborn Rogue – 2/3 – Uncommon
Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent’s library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Goremand
Four generic, two black mana creature – Demon – 5/5 – Uncommon
As an additional cost to cast this spell, sacrifice a creature.
Flying, trample
When Goremand enters the battlefield, each opponent sacrifices a creature.
Gorex, the Tombshell
Six generic, two black mana legendary creature – Zombie Turtle – 4/4 – Uncommon
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs two generic mana less to cast for each card exiled this way.
Deathtouch
Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner’s hand.
Grave Pact
One colorless, three black enchantment – Rare
Whenever a creature you control dies, each other player sacrifices a creature.
Heartless Act
One generic, one black mana instant – Uncommon
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Imp's Mischief
One generic, one black instant – Rare
Change the target of target spell with a single target. You lose life equal to that spell’s mana value.
Isareth the Awakener
One generic, two black mana legendary creature – Human Wizard – 3/3 – Uncommon
Deathtouch
Whenever Isareth the Awakener attacks, you may pay X generic mana. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Kindred Dominance
5 generic, two black sorcery – Rare
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Lazotep Sliver
Three generic, one black creature – Zombie Sliver – 4/4 – Rare
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control does, amass Slivers 2. (Put two +1/+1 counter on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
Legion Vanguard
One generic, one black mana creature – Vampire Soldier – 2/2 – Common
One generic mana, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Lotleth Giant
Six generic, one black mana creature – Zombie Giant – 6/5 – Common
Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
Loyal Subordinate
Two generic, one black mana creature – Zombie – 3/1 – Uncommon
Menace (This creature can't be blocked except by two or more creatures.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Mikaeus, the Unhallowed
Three generic, three black mana legendary creature – Zombie Cleric – 5/5 Mythic Rare
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Mindwrack Harpy
Three generic, one black mana enchantment creature – Harpy – 3/2 – Common
Flying
At the beginning of combat on your turn, each player mills three cards.
Mire Triton
One generic, one black mana creature – Zombie Merfolk – 2/1 – Common
Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Nadier's Nightblade
Two generic, one black mana creature – Elf Warrior – 1/3 – Common
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Ob Nixilis of the Black Oath
Three generic, two black planeswalker – 3 loyalty counters – Rare
+2: Each opponent loses 1 life. You gain life equal to the life lost this way.
−2: Create a 5/5 black Demon creature token with flying. You lose 2 life.
−8: You get an emblem with “{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature’s power.”
Ob Nixilis of the Black Oath can be your commander.
Ogre Slumlord
Three generic, two black creature – Ogre Rogue – 3/3 – Rare
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
Phyrexian Gargantua
Four generic, two black mana creature – Phyrexian Horror – 4/4 – Common
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Priest of the Blood Rite
Three generic, two black mana creature – Human Cleric – 2/2 – Uncommon
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Rankle, Master Of Pranks
Two generic, two black legendary creature – Faerie Rogue – 3/3 – Rare
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number –
Razaketh, the Foulblooded
Five generic, three black mana legendary creature – Demon – 8/8 – Mythic Rare
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Read the Bones
Two generic, one black mana sorcery – Common
Scry 2, then draw two cards. You lose 2 life.
Reassembling Skeleton
One generic, one black mana creature – Skeleton Warrior – 1/1 – Uncommon
One generic, one black mana: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Rune-Scarred Demon
Five generic, two black creature – Demon – 6/6 – Rare
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
Serrated Scorpion
One black mana creature – Scorpion – 1/2 – Common
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
Shirei, Shizo's Caretaker
Four generic, one black mana legendary creature – Spirit – 2/2 – Uncommon
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo’s Caretaker is still on the battlefield.
Sower of Discord
Four generic, two black mana creature – Demon – 6/6 – Rare
Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Supernatural Stamina
One black mana instant – Common
Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control.”
Syphon Sliver
Two generic, one black creature – Sliver – 2/2 – Rare
Sliver creatures you control have lifelink.
Taborax, Hope's Demise
Two generic, one black mana legendary creature – Demon Cleric – 2/2 – Uncommon
Flying
Taborax, Hope’s Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
The Eldest Reborn
Four generic, one black enchantment – Saga – Uncommon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)
Thorn of the Black Rose
Three generic, one black mana creature – Human Assassin – 1/3 – Common
Deathtouch
When Thorn of the Black Rose enters the battlefield, you become the monarch.
Toxic Deluge
Two generic, one black sorcery – Rare
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Tragic Slip
One black mana instant – Common
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Twilight Prophet
Two generic, two black mana creature – Vampire Cleric – 2/4 – Mythic Rare
Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city’s blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card’s mana value.
Twisted Abomination
Five generic, one black mana creature – Zombie Mutant – 5/3 – Common
One black mana: Regenerate Twisted Abomination. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling two generic mana (two generic mana, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Victimize
Two generic, one black mana sorcery – Uncommon
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Vindictive Lich
Three generic, one black creature – Zombie Wizard – 4/1 – Rare
When Vindictive Lich dies, choose one or more. Each mode must target a different player:
Wake the Dead
X generic, two black instant – Rare
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Whisper, Blood Liturgist
Three generic, one black mana legendary creature – Human Cleric – 2/2 – Uncommon
Tap, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Witch's Cauldron
One black mana artifact – Common
One generic, one black mana, Tap, Sacrifice a creature: You gain 1 life and draw a card.
Wretched Confluence
Three generic, two black instant – Rare
Choose three. You may choose the same mode more than once.
Yahenni, Undying Partisan
Two generic, one black mana legendary creature – Aetherborn Vampire – 2/2 – Uncommon
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
Yargle, Glutton of Urborg
Four generic, one black legendary creature – Frog Spirit – 9/3 – Uncommon
Here is every red card currently revealed for Commander Masters.
Every Red Card In Commander Masters
Image
Name
Description
Abrade
One generic, one red instant – Common
Choose one –
Anax, Hardened in the Forge
One generic, two red legendary enchantment creature – Demigod – */3 – Uncommon
Anax's power is equal to your devotion to red. (Each red mana in the mana costs of your permanents counts towards your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
Ashling the Pilgrim
One generic, one red legendary creature – Elemental Shaman – 1/1 – Rare
One generic, one red: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
Avatar Of Slaughter
Six generic, two red creature – Avatar – 8/8 – Rare
All creatures have double strike and attack each combat if able.
Balefire Dragon
Five generic, two red mana creature – Dragon – 6/6 – Mythic Rare
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
Blade Sliver
Two generic, one red creature – Sliver – 2/2 – Uncommon
All Sliver creatures get +1/+0.
Blood Aspirant
One generic, one red creature – Satyr Berserker – 1/1 – Common
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
One generic, one red, tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
Blur Sliver
Two generic, one red creature – Sliver – 2/2 – Common
Sliver creatures you control have haste.
Bonesplitter Sliver
Three generic, one red creature – Sliver – 2/2 – Common
All Sliver creatures get +2/+0.
Capricious Sliver
Three generic, one red creature – Sliver – 3/3 – Rare
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
Captain Ripley Vance
Two generic, one red legendary creature – Human Pirate – 3/2 – Uncommon
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
Chandra, Awakened Inferno
Four generic, two red legendary planeswalker – Chandra – 6 Loyalty Counters – Mythic Rare
This spell can’t be countered.
+2: Each opponent gets an emblem with “At the beginning of your upkeep, this emblem deals 1 damage to you.”
−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Chandra, Torch of Defiance
Two generic, two red legendary planeswalker – Chandra – 4 Loyalty Counter – Mythic Rare
+1: Exile the top card of your library. You may cast that card. If you don’t, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Add two red mana.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with “Whenever you cast a spell, this emblem deals 5 damage to any target.”
Cleaving Sliver
Three generic, one red creature – Sliver – 2/2 – Common
Sliver Creatures you control get +2/+0.
Crimson Fleet Commodore
Three generic, one red creature – Ogre Pirate – 5/2 – Common
Trample
When Crimson Fleed Commodore enters the battlefield, you become the monarch.
Cyclops Electromancer
Four generic, one red creature – Cyclops Wizard – 4/2 – Common
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Daretti, Scrap Savant
Three generic, one red planeswalker – 3 Loyalty Counters – Rare
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”
Daretti, Scrap Savant can be your commander.
Deflecting Swat
Two generic, one red mana instant – Rare
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Descendants' Fury
Three generic, one red – enchantment – Rare
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Disrupt Decorum
Two generic, two red mana sorcery – Rare
Goad all creatures you don't control.
Divergent Transformations
Six generic, one red instant – Rare
Undaunted (This spell costs one generic less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Dragon Fodder
One generic, one red sorcery – Common
Create two 1/1 red Goblin creature tokens.
Drakuseth, Maw of Flames
Four generic three red legendary creature – Dragon -7/7 – Rare
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Dwarven Hammer
Two generic, one red artifact – Equipment – Common
When Dwarven Hammer enters the battlefield, you may pay two generic. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
Faithless Looting
One red sorcery – Common
Draw two cards, then discard two cards.
Flashback: two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fiendlash
One generic, one red artifact – Equipment – Uncommon
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Fiery Confluence
Two generic, two red instant – Rare
Choose three. You may choose the same mode more than once.
Fists of Flame
One generic, one red instant – Common
Draw a card, until end of turn, target creature gets +1/+0 for each card you've drawn this turn.
Frontier Warmonger
Three generic, one red creature – Human Warrior – 4/4 – Uncommon
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Furious Rise
Two generic, one red enchantment – Uncommon
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Gargadon
Five generic, two red creature – Beast – 7/5 – Common
Trample
Suspend 4: One generic, one red (Rather than cast this card from your hand, you may pay one generic and one red, and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Godo, Bandit Warlord
Five generic, one red legendary creature – Human Barbarian – 3/3 – Rare
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Grenzo, Havoc Raiser
Two red mana legendary creature – Goblin Rogue – 2/2 – Rare
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player’s library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Guttersnipe
Two generic, one red creature – Goblin Shaman – 2/2 – Common
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Havoc Jester
Four generic, one red creature – Devil – 5/5 – Uncommon
Whenever you sacrifice a permanent, Havoc Jes –ter deals 1 damage to any target.
Heartless Hidetsugu
Three generic, two red legendary creature – Ogre Shaman – 4/3 – Rare
Tap: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Hellkite Charger
Four generic, two red creature – Dragon – 5/5 – Rare
Flying, haste
Whenever Hellkite Charger attacks, you may pay five generic and two red mana. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Hollowhead Sliver
Two generic, one red creature – Sliver – 2/2 – Uncommon
Sliver creatures you control have "Tap, Discard a card: Draw a card."
Impulsive Pilferer
One red creature – Goblin Pirate – 1/1 – Common
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "tap, Sacrifice this artifact: Add one mana of any color.")
Encore: Three generic, one red (Three generic, one red, Exile this card from your graveyard. For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Inferno Titan
Four generic, two red creature – Giant – 6/6 – Rare
One red: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Insurrection
Five generic, three red sorcery – Mythic Rare
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Kazuul, Tyrant of the Cliffs
Three generic, two red legendary creature – Ogre Warrior – 5/4 – Uncommon
Whenever a creature an opponent controls attacks, if you’re the defending player, create a 3/3 red Ogre creature token unless that creature’s controller pays three generic mana.
Krenko, Mob Boss
Two generic, two red legendary creature – Goblin Warrior – 3/3 – Rare
Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Living Lightning
Three generic, one red creature – Elemental Shaman – 3/2 – Common
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
Loyal Apprentice
One generic, one red creature – Human Artificer – 2/1 – Uncommon
Haste
Lieutenant – At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Magus of the Wheel
Two generic, one red mana creature – Human Wizard – 3/3 – Rare
One generic, one red, tap: Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
Makeshift Munitions
One generic, one red enchantment – Common
One generic, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Meteoric Mace
Four generic, two red artifact – Equipment – Uncommon
Equipped creature gets +4/+0 and has trample.
Equip: four generic.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Neheb, the Eternal
Three generic, two red mana legendary creature – Zombie Minotaur Warrior – 4/6 – Mythic Rare
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
Nesting Dragon
Three generic, two red mana creature – Dragon – 5/4 – Rare
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and “When this creature dies, create a 2/2 red Dragon creature token with flying and ‘One red mana: This creature gets +1/+0 until end of turn.’”
Purphoros, God of the Forge
Three generic, one red legendary enchantment creature – God – 6/5 – Mythic Rare
Indestructible
As long as your devotion to red is less than five, Purphoros isn’t a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
Two generic, one red: Creatures you control get +1/+0 until end of turn.
Rapacious Dragon
Four generic, one red creature – Dragon – 3/3 – Common
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap: Sacrifice this artifact: Add one mana of any color.")
Rapacious One
Five generic, one red creature – Eldrazi Drone – 5/4 – Common
Trample
Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add one colorless mana."
Ravaging Blaze
X generic, two red instant – Uncommon
Ravaging Blaze deals X damage to target creature.
Spell mastery – If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
Repeated Reverberation
Two generic, two red instant – Rare
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Rakka Mar
Two generic, two red mana legendary creature – Human Shaman – 2/2 – Uncommon
Haste
One red, tap: Create a 3/1 red Elemental creature token with haste.
Rorix Bladewing
Three generic, two red legendary creature – Dragon – 6/5 – Uncommon
Flying, haste
Sarkhan the Masterless
Three generic, two red legendary planeswalker – Sarkhan – 5 Loyalty Counters – Rare
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
Savage Beating
Three generic two red – Instant – Mythic Rare
Cast this spell only during your turn and only during combat.
Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine one generic one red (Choose both if you pay the entwine cost.)
Scourge of the Throne
Four generic, two red mana creature – Dragon – 5/5 – Rare
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it’s attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Skyline Despot
Five generic, two red creature – Dragon – 5/5 – Uncommon
Flying
When Skyline Despot enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Slice and Dice
Four generic, two red sorcery – Uncommon
Slice and Dice deals 4 damage to each creature.
Cycling: two generic, one red (Two generic, one red, Discard this card: Draw a card.)
Spikeshot Goblin
Two generic, one red creature – Goblin Shaman – 1/2 – Common
One red, tap: Spikeshop Goblin deals damage equal to its power to any target.
Spitebellows
Five generic, one red creature – Elemental – 6/1 – Common
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke: One generic, two red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Spiteful Sliver
Two generic, one red creature – Sliver – 2/2 – Rare
Sliver creatures you control have “Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker.”
Squee, Goblin Nabob
Two generic, one red legendary creature – Goblin – 1/1 – Uncommon
At the beginning of your upkeep, you may return Squee, Goblin Nabon from your graveyard to your hand.
Star of Extinction
Five generic two red sorcery – Rare
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Striking Sliver
One red creature – Sliver 1/1 – Common
Sliver creatures you control have first strike.
Storm-Kiln Artist
Three generic, one red creature – Dwarf Shaman – 2/2 – Uncommon
Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
Subira, Tulzidi Caravanner
Two generic, one red legendary creature – Human Shaman – 2/3 – Uncommon
Haste
One generic: Another target creature with power 2 or less can't be blocked this turn.
One generic, one red, tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Sulfurous Blast
Two generic, two red instant – Common
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Tempt with Vengeance
X generic, one red mana sorcery – Rare
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Temur Battle Rage
One generic, one red instant – Common
Target creature gains double strike until end of turn.
Treasure Nabber
Two generic, one red mana creature – Goblin Rogue – 3/2 – Rare
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Two-Headed Sliver
One generic, one red creature – Sliver – 1/1 – Common
All Sliver creatures have menace.
Valduk, Keeper of the Flame
Two generic, one red legendary creature – Human Shaman – 3/2 – Uncommon
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Vandalblast
One red mana sorcery – Uncommon
Destroy target artifact you don’t control.
Overload four generic, one red: (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Here is every green card revealed for Commander Masters.
Every Green Card In Commander Masters
Image
Name
Description
Abundance
Two generic, two green enchantment – Rare
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Abundant Harvest
One green sorcery – Common
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Acidic Slime
Three generic, two green creature – Ooze – 2/2 – Common
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Animal Magnetism
Four generic, one green sorcery – Uncommon
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Arachnogenesis
Two generic, one green mana instant – Rare
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Arasta of the Endless Web
Two generic, two green legendary enchantment creature – Spider – 3/5 – Rare
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Armorcraft Judge
Three generic, one green creature – Elf Artificer – 3/3 – Uncommon
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
Azusa, Lost But Seeking
Two generic, one green legendary creature – Human Monk – 1/2 – Rare
You may play two additional lands on each of your turns.
Beanstalk Giant//Fertile Footsteps
Fertile Footsteps
Two generic, one green sorcery – Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature from exile.)
Beanstalk Giant
Six generic, one green creature – Giant – */* – Uncommon
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Bloodspore Thrinax
Two generic, two green creature – Lizard – 2/2 – Rare
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters, where X is the number of +1/+1 counters on Bloodspore Thrinax.
Broken Wings
Two generic, one green instant – Common
Destroy target artifact, enchantment, or creature with flying.
Brood Sliver
Four generic, one green creature – Sliver – 3/3 – Rare
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
Courage in Crisis
Two generic, one green sorcery – Common
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Courser of Kruphix
One generic, two gree, enchantment creature – Centaur – 2/4 – Rare
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Crash of Rhino Beetles
Four generic, one green creature – Insect – 5/5 – Common
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
Craterhoof Behemoth
Five generic, three green mana creature – Beast – 5/5 – Mythic Rare
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Crawling Infestation
Two generic, one green enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Cultivate
Two generic, one green mana sorcery – Common
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Deadly Recluse
One generic, one green creature – Spider – 1/2 – Common
Reach, deathtouch
Destiny Spinner
One generic, one green enchantment creature – Human – 2/3 – Uncommon
Creature and enchantment spells you control can’t be countered.
Three generic, one green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It’s still a land.
Doubling Season
Four generic, one green enchantment – Mythic Rare
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Dryad of the Ilysian Grove
Two generic, one green enchantment creature – Nymph – 2/4 – Rare
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Eidolon of Blossoms
Two generic, two green enchantment creature – Spirit – 2/2 – Rare
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
Elvish Mystic
One green creature – Elf Druid – 1/1 – Common
Tap: Add one green mana.
Enchantress's Presence
Two generic, one green enchantment – Rare
Whenever you cast an enchantment spell, draw a card.
Entourage of Trest
Four generic, one green creature – Elf Soldier – 4/4 – Common
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
Eternal Witness
One generic, two green creature – Human Shaman – 2/1 – Uncommon
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Ezuri's Predation
Five generic, three green sorcery – Rare
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Farseek
One generic, one green mana sorcery – Common
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Fierce Empath
Two generic, one green creature – Elf – 1/1 – Common
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Finale of Devastation
X generic, two green sorcery – Mythic Rare
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Font of Fertility
One green enchantment – Common
One generic, one green, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
For the Ancestors
Two generic, one green instant – Rare
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback three generic, one green.
Freyalise, Llanowar's Fury
Three generic, two green legendary planeswalker – Freyalise – 3 Starting Loyalty – Rare
+2: Create a 1/1 green Elf Druid creature token with "Tap: Add one green mana."
-2: Destroy target artifact or enchantment.
-6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Fungal Plots
One generic, one green enchantment – Uncommon
One generic, one green, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Gemhide Sliver
One generic, one green creature – Sliver – 1/1 – Common
All Slivers have "Tap: Add one mana of any color."
Ghalta, Primal Hunger
Ten generic two gree legendary creature – Elder Dinosaur – 12/12 – Rare
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
Goreclaw, Terror of Qal Sisma
Three generic, one green legendary creature – Bear – 4/3 – Uncommon
Creature spells you cast with power 4 or greater cost two generic less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greature gets +1/+1 and gains trample until end of turn.
Greater Tanuki
Four generic, two green mana enchantment creature – Dog – 6/5 – Common
Trample
Channel — two generic, one green mana, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Hatchery Sliver
One generic, one green creature – Sliver – 2/2 – Rare
Replicate one generic, one green (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
Herald of the Pantheon
One generic, one green mana creature – Centaur Shaman – 2/2 – Rare
Enchantment spells you cast cost one generic mana less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
Heroic Intervention
One generic, one green mana instant – Rare
Permanents you control gain hexproof and indestructible until end of turn.
Hunter's Insight
Two generic, one green instant – Uncommon
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Ilysian Caryatid
One generic, one green mana creature – Plant – 1/1 – Uncommon
Tap: Add one mana of any color. If you control a creature with power four or greater, add two mana of any one color instead.
Hunter's Insight
Two generic, one green instant – Uncommon
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Jolrael, Mwonvuli Recluse
One generic, one green legendary creature – Human Druid – 1/2 – Rare
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
Four generic, two green: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Khalni Heart Expedition
One generic, one green mana enchantment – Common
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Kodama's Reach
Two generic, one green sorcery – Arcane – Common
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kozilek's Predator
Three generic, one green creature – Eldrazi Drone – 3/3 – Common
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add one colorless mana."
Krosan Tusker
Five generic, two green creature – Boar Beast – 6/5 – Common
Cycling: two generic, one green (Two generic, one green, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Lifeblood Hydra
X generic, three green creature – Hydra – 0/0 – Rare
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Loyal Guardian
Four generic, one green creature – Rhino – 4/4 – Uncommon
Trample
Lieutenant – At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Manaweft Sliver
One generic, one green creature – Sliver – 1/1 – Uncommon
Sliver creatures you control have "Tap: Add one mana of any color."
Megantic Sliver
Five generic, one green creature – Sliver – 3/3 – Rare
Sliver creatures you control get +3/+3.
Might Sliver
Four generic, one green creature – Sliver – 2/2 – Uncommon
All Sliver creatures get +2/+2.
Molimo, Maro-Sorcerer
Four generic, three green legendary creature – Elemental – */* – Uncommon
Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Mowu, Loyal Companion
Three generic, one green legendary creature – Dog – 3/3 – Uncommon
Vigilance, trample
If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
Nature's Lore
One generic, one green mana sorcery – Common
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Nemata, Grove Guardian
Four generic, two green legendary creature – Treefolk – 4/5 – Uncommon
Two generic, one green: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Nessian Wanderer
One generic, one green mana creature — Satyr Scout – 1/3 – Uncommon
Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Obscuring Haze
Two generic, one green instant – Rare
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Ohran Frostfang
Three generic, two green snow creature – Snake – 2/6 – Rare
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Omen of the Hunt
Two generic, one green mana enchantment – Common
Flash
When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Two generic, one green mana, Sacrifice Omen of the Hunt: Scry 2.
Omnath, Locus of Mana
Two generic, one green legendary creature – elemental – 1/1 – Mythic Rare
You don’t lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
Oviya Pashiri, Sage Lifecrafter
One green legendary creature – Human Artificer – 1/2 – Uncommon
Two generic, one green, tap: Create a 1/1 colorless Servo artifact creature token.
Four generic, one green, tap: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
Pollenbright Druid
One generic, one green creature – Elf Druid – 1/1 – Common
When Pollenbright Druid enters the battlefield, choose one –
Quick Sliver
One generic, one gree, creature – Sliver – 1/1 Common
Flash
Any player may cast Sliver spells as though they had flash.
Ram Through
One generic, one green instant – Common
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Rampaging Brontodon
Five generic, two green creature – Dinosaur – 7/7 – Uncommon
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
Rampant Growth
One generic, one green mana sorcery – Common
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Realmwalker
Two generic one green creature – Shapeshifter – 2/3 – Rare
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Regal Behemoth
Four generic, two green creature – dinosaur – 5/5 – Rare
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you’re the monarch, add an additional one mana of any color.
Rishkar, Peema Renegade
Two generic, one green mana legendary creature – Elf Druid – 2/2 – Uncommon
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "Tap: Add one green mana."
Rot Shambler
One generic, one green creature – Fungus – 1/1 – Common
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
Sakiko, Mother of Summer
Four generic, two green legendary creature – Snake Shaman – 3/3 – Rare
Whenever a creature you control deals combat damage to a player, add that much green. Until end of turn, you don’t lose this mana as steps and phases end.
Sanctum Weaver
One generic, one green enchantment creature – Dryad – 0/2 – Rare
Tap: Add X mana of any one color, where X is the number of enchantments you control.
Sandwurm Convergence
Six generic, two green enchantment – Rare
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Selvala, Heart Of The Wilds
One generic, two green legendary creature – Elf Scout – 2/3 – Mythic Rare
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
One green mana, tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Setessan Champion
Two generic, one green creature – Human Warrior – 1/3 – Rare
Constellation – Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
Skyshroud Claim
Three generic, one green mana sorcery – Common
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Skysnare Spider
Four generic, two green creature – Spider – 6/6 – Common
Vigilance, reach.
Snakeskin Veil
One green instant – Common
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Song of the Dryads
Two generic, one green enchantment – Aura – Rare
Enchant permanent
Enchanted permanent is a colorless Forest land.
Stonehoof Chieftain
Seven generic, one green mana creature – Centaur Warrior – 8/8 – Rare
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Surrak, the Hunt Call
Two generic, two green legendary creature – Human Warrior – 5/4 – Uncommon
Formidable – At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
The Binding of the Titans
One generic, one green enchantment – Saga – Uncommon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)
The Great Henge
Seven generic, two green mana legendary artifact – Mythic Rare
This spell costs X generic mana less to cast, where X is the greatest power among creatures you control.
Tap: Add two green mana. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Mending of Dominaria
Three generic, two green enchantment – Saga – Rare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)
Three Visits
One generic, one green mana sorcery – Uncommon
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Tooth and Nail
Five generic, two green sorcery – Rare
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield.
Entwine two generic (Choose both if you pay the entwine cost.)
Tuskguard Captain
Two generic, one green creature – Human Warrior – 2/3 – Common
Outlast: one green mana (One green mana, tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
Venom Sliver
One generic, one green creature – Sliver – 1/1 – Uncommon
Sliver creatures you control have deathtouch.
Verdant Confluence
Four generic, two green mana sorcery – Rare
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Verdeloth the Ancient
Four generic, two green legendary creature – Treefolk – 4/7 – Uncommon
Kicker: X generic (You may pay an additional X generic as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
Verduran Enchantress
One generic, two green creature – Human Druid – 0/2 – Rare
Whenever you cast an enchantment spell, you may draw a card.
Wayward Swordtooth
Two generic, one gree creature – dinosaur – 5/5 – Rare
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can’t attack or block unless you have the city’s blessing.
Wildwood Scourge
X generic, one green creature – Hydra – 0/0
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
Yisan, the Wanderer Bard
Two generic, one green mana legendary creature – Human Rogue Bard – 3/3 – Rare
One green, tap, put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
Here is every multicolored card revealed for Commander Masters, in WUBRG order.
Every Multicolored Card In Commander Masters
Image
Name
Description
Hanna, Ship's Navigator
One generic, one white, one blue legendary creature – Human Artificer – 1/2 – Rare
One generic, one white, one blue, tap: Return target artifact or enchantment card from your graveyard to your hand.
Oath of Teferi
Three generic, one white, one blue legendary enchantment – Rare
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
Raff Capashen, Ship's Mage
Two generic, one white, one blue legendary creature – Human Wizard – 3/3 – Uncommon
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Wall of Denial
One generic, one white, one blue creature – Wall – 0/8 – Uncommon
Defender, flying
Shroud (This creature can’t be the target of spells or abilities.)
Taigam, Sidisi's Hand
Three generic, one blue, one black legendary creature – Human Wizard – 3/4 – Uncommon
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
One black, tap, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
The Scarab God
Three generic, one blue, one black mana legendary creature – God – 5/5 – Mythic Rare
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
Two generic, one blue, one black mana: Exile target creature card from a graveyard. Create a token that’s a copy of it, except it’s a 4/4 black Zombie.
When The Scarab God dies, return it to its owner’s hand at the beginning of the next end step.
Yuriko, the Tiger's Shadow
One generic, one blue, one black mana legendary creature – Human Ninja – 1/3 – Rare
Commander ninjutsu one blue, one black mana (One blue, one black mana, Return an unblocked attacker you control to your hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Judith, the Scourge Diva
One generic, one black, one red legendary creature – Human Shaman – 2/2 – Uncommon
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
Xantcha, Sleeper Agent
One generic, one black, one red mana legendary creature – Phyrexian Minion – 5/5 – Rare
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls.
Three generic mana: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability.
Zilortha, Strength Incarnate
Three generic, one red, one green mana legendary creature – Dinosaur – 7/3 – Rare
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
Calix, Destiny's Hand
Two generic, one green, one white – legendary planeswalker – Calix – 4 Loyalty Counters – Mythic Rare
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don’t control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.
Hamza, Guardian of Arashin
Four generic, one green, one white legendary creature – Elephant Warrior – 5/5 – Uncommon
This spell costs one generic less to cast for each creature you control with a +1/+1 counter on it.
Creature spells you cast cost one generic less to cast for each creature you control with a +1/+1 counter on it.
Jukai Naturalist
One green, one white mana enchantment creature – Human Monk – 2/2 – Uncommon
Lifelink
Enchantment spells you cast cost one generic mana less to cast.
Mirari's Wake
Three generic, one green, one white mana enchantment – Mythic Rare
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Mirri, Weatherlight Duelist
One generic, one white, one green legendary creature – Cat Warrior – 3/2 – Rare
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can’t block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
Satyr Enchanter
One generic, one green, one white creature – Satyr Druid – 2/2 – Uncommon
Whenever you cast an enchantment spell, draw a card.
Sythis, Harvest's Hand
One green, one white legendary enchantment creature – Nymph – 1/2 – Rare
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Aryel, Knight of Windgrace
Two generic, one white, one black legendary creature – Human Knight – 4/4 – Uncommon
Vigilance
Two generic, one white, tap: Create a 2/2 white Knight creature token with vigilance.
Teysa Karlov
Two generic, one white, one black legendary creature – Human Advisor – 2/4 – Rare
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creatures you control have vigilance and lifelink.
Melek, Izzet Paragon
Four generic, one blue, one red legendary creature – Weird Wizard – 2/4 – Rare
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Mizzix of the Izmagnus
2 generic, one blue, one red legendary creature – Goblin Wizard – 2/2 – Rare
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost one generic less to cast for each experience counter you have.
Saheeli, Sublime Artificer
One generic, two red/blue hybrid legendary planeswalker – Saheeli – 5 Loyalty Counters – Uncommon
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it’s an artifact in addition to its other types.
Binding the Old Gods
Two generic, one black, one green – enchantment – Saga – Uncommon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Culling Ritual
Two generic, one black, one green sorcery – Rare
Destroy each nonland permanent with mana value 2 or less. Add one black mana or one green mana for each permanent destroyed this way.
Meren of Clan Nel Toth
Two generic, one green, one black legendary creature – Human Shaman – 3/4 – Rare
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card’s mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Nyx Weaver
One generic, one black, one green mana enchantment creature – Spider – 2/3 – Uncommon
Reach
At the beginning of your upkeep, mill two cards.
One generic, one black, one green mana, Exile Nyx Weaver: Return target card from your graveyard to your hand.
Slimefoot, the Stowaway
One generic, one black, one green legendary creature – Fungus – 2/3 – Uncommon
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
Four generic: Create a 1/1 green Saproling creature token.
Akiri, Fearless Voyager
One generic, one red, one white legendary creature – Kor Warrior – 3/3 – Common
Whenever you attack a player with one or more equipped creatures, draw a card.
One white: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Gisela, Blade of Goldnight
Four generic, one red, two white legendary creature – Angel – 5/5 – Rare
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to your or a permanent you control, prevent half that damage, rounded up.
Nahiri, the Harbinger
Two generic, one red, one white legendary planeswalker – Nahiri – 4 Loyalty Counters – Mythic Rare
+2: You may discard a card. If you do, draw a card.
−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Experiment Kraj
Two generic, two green, two blue legendary creature – Ooze Mutant – 4/6 – Rare
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
Tap: Put a +1/+1 counter on target creature.
Tatyova, Benthic Druid
Three generic, one green, one blue legendary creature – Merfolk Druid – 3/3 – Uncommon
Landfall – Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Rafiq of the Many
One generic, one green, one white, one blue mana legendary creature – Human Knight – 3/3 – Rare
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Nekusar, the Mindrazer
Two generic, one blue, one black, one red legendary creature – Zombie Wizard – 2/4 – Rare
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
Sek'Kuar, Deathkeeper
Two generic, one black, one red, one green legendary creature – Orc Shaman – 4/3 – Rare
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Zacama, Primal Calamity
Six generic, one red, one green, one white legendary creature – Elder Dinosaur – 9/9 – Mythic Rare
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
Two generic, one red: Zacama deals 3 damage to target creature.
Two generic, one green: Destroy target artifact or enchantment.
Two generic, one white: You gain 3 life.
Karador, Ghost Chieftain
Five generic, one white, one black, one green legendary creature – Centaur Spirit – 3/4 – Rare
This spell costs one generic less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
Kykar, Wind's Fury
One generic, one blue, one red, one white legendary creature – Bird Wizard – 3/3 – Rare
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add one red mana.
Narset of the Ancient Way
One generic, one blue, one red, one white legendary planeswalker – Narset – 4 Loyalty Counters – Mythic Rare
+1: You gain 2 life. Add one blue, one red, or one white mana. Spend this mana only to cast a noncreature spell.
−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card’s mana value to target creature or planeswalker.
−6: You get an emblem with “Whenever you cast a noncreature spell, this emblem deals 2 damage to any target.”
Narset, Enlightened Master
Three generic, one blue, one red, one white – legendary creature – Human Monk – 3/2 – Mythic
First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
Sidisi, Brood Tyrant
One generic, one black, one green, one blue mana legendary creature – Naga Shaman – 3/3 – Rare
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
Queen Marchesa
One generic, one red, one white, one black legendary creature – Human Assassin – 3/3 – Rare
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Maelstrom Wanderer
Five generic, one green, one blue, one red legendary creature – Elemental – 7/5 – Rare
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
The Ur-Dragon
Four generic, one white, one blue, one black, one red, one green legendary creature – Dragon Avatar – 10/10 – Mythic Rare
Eminence – As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost one generic mana less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Here is every colorless card revealed for Commander Masters.
Every Colorless Card In Commander Masters
Image
Name
Description
Assault Suit
Four generic artifact – Equipment – Uncommon
Equipped creature gets +2/+2 and has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped crature until end of turn. If you do, utnap it.
Equip: three generic.
All is Dust
Seven generic mana tribal sorcery – Eldrazi – Mythic Rare
Each player sacrifices all permanents they control that are one or more colors.
Ancient Stone Idol
Ten generic mana artifact creature – Golem – 12/12 – Rare
Flash
This spell costs one generic mana less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
Artisan of Kozilek
Nine generic mana creature – Eldrazi – 10/9 – Uncommon
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ashnod's Altar
Three generic mana artifact – Uncommon
Sacrifice a creature: Add two generic mana.
Arcane Signet
Two generic mana artifact – Uncommon
Tap: Add one mana of any color in your commander's color identity.
Bane of Bala Ged
Seven generic mana creature – Eldrazi – 7/5 – Uncommon
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
Bonder's Ornament
Three generic artifact – Common
Tap: Add one mana of any color.
Four generic, tap: Each player who controls a permanent named Bonder's Ornament draws a card.
Boompile
Four generic mana artifact – Rare
Tap: Flip a coin. If you win the flip, destroy all nonland permanents.
Brass Knuckles
Four generic artifact – Equipment – Common
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip: one generic (One generic mana: Attach to target creature you control. Equip only as a sorcery.)
Burnished Hart
Three generic mana artifact creature – Elk – 2/2 – Uncommon
Three generic mana, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Campfire
One generic artifact – Common
One generic, tap: You gain 2 life.
Two generic, tap, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Champion's Helm
Three generic artifact – Equipment – Rare
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip: one generic mana.
Chromatic Lantern
3 generic artifact – Rare
Lands you control have "Tap: Add one mana of any color."
Tap: Add one mana of any color.
Commander's Sphere
Three generic artifact – Common
Tap: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Crashing Drawbridge
Two generic mana artifact creature – Wall – 0/4 – Common
Defender
Tap: Creatures you control gain haste until end of turn.
Darksteel Ingot
Three generic artifact – Common
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Tap: add one mana of any color.
Dreamstone Hedron
Six generic mana artifact – Uncommon
Tap: Add three colorless mana.
Three generic mana, Tap, Sacrifice Dreamstone Hedron: Draw three cards.
Duplicant
Six generic mana artifact creature – Shapeshifter – 2/4 – Rare
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It’s still a Shapeshifter.
Emerald Medallion
Two generic artifact – Rare
Blue spells you cast cost one generic less to cast.
Endbringer
Five generic, one colorless mana creature – Eldrazi – 5/5 – Rare
Untap Endbringer during each other player’s untap step.
Tap: Endbringer deals 1 damage to any target.
One colorless mana, Tap: Target creature can’t attack or block this turn.
Two colorless mana, Tap: Draw a card.
Endless One
X generic mana creature – Eldrazi – 0/0 – Rare
Endless One enters the battlefield with X +1/+1 counters on it.
Everflowing Chalice
Zero mana artifact – Uncommon
Multikicker two generic mana (You may pay an additional two generic mana any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
Tap: Add one colorless mana for each charge counter on Everflowing Chalice.
Extraplanar Lens
Three generic artifact – Mythic Rare
Imprint – When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Fellwar Stone
Two generic mana artifact – Uncommon
Tap: Add one mana of any color that a land an opponent controls could produce.
Firemind Vessel
Four generic artifact – Common
Firemind Vessel enters the battlefield tapped.
Tap: Add two mana of different colors.
Fireshrieker
Three generic mana artifact – Equipment – Uncommon
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip two generic mana (Two generic mana: Attach to target creature you control. Equip only as a sorcery.)
Forebear's Blade
Three generic artifact – Equipment – Uncommon
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip: three generic.
Forsaken Monument
Five generic mana legendary artifact – Mythic Rare
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for one colorless mana, add an additional one colorless mana.
Whenever you cast a colorless spell, you gain 2 life.
Foundry Inspector
Three generic artifact creature – Construct – 3/2 – Common
Artifact spells you cast cost one generic less to cast.
Geode Golem
Five generic mana artifact creature – Golem – 5/3 – Uncommon
Trample
Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Gilded Lotus
Five generic artifact – Rare
Tap: Add three mana of any one color.
Hammer of Nazahn
Four generic mana legendary artifact – Equipment – Rare
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip four generic mana
Hangarback Walker
X generic mana, X generic mana artifact creature – Construct – 0/0 – Rare
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
One generic mana, Tap: Put a +1/+1 counter on Hangarback Walker.
Haunted Cloak
Three generic artifact – Equipment – Common
Equipped creature has vigilance, trample, and haste.
Heart-Piercer Bow
Two generic artifact – Equipment – Common
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip: one generic. (One generic: Attach to target creature you control. Equip only as a sorcery.)
Hedron Archive
Four generic mana artifact – Uncommon
Tap: Add two colorless mana.
Two generic mana, Tap, Sacrifice Hedron Archive: Draw two cards.
Herald's Horn
Three generic artifact – Uncommon
As Herald’s Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.
Hero's Blade
Two generic artifact – Equipment – Uncommon
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip: four generic.
Icon of Ancestry
Three generic artifact – Rare
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Three generic, tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Investigator's Journal
Two generic mana artifact – Clue – Rare
Investigator’s Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.
Two generic mana, Tap, Remove a suspect counter from Investigator’s Journal: Draw a card.
Two generic mana, Sacrifice Investigator’s Journal: Draw a card.
It That Betrays
Twelve generic mana creature – Eldrazi – 11/11 – Rare
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Idol of Oblivion
Two generic artifact – Rare
Tap: Draw a card. Activate only if you created a token this turn.
Eight generic, tap, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Inspiring Statuary
Three generic mana artifact – Rare
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you’re done activating mana abilities pays for one generic mana.)
Jet Medallion
Two generic artifact – Rare
Blue spells you cast cost one generic less to cast.
Jeweled Lotus
Zero mana artifact – Mythic Rare
Tap, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Kaldra Compleat
Seven generic mana legendary artifact – Equipment – Mythic Rare
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and “Whenever this creature deals combat damage to a creature, exile that creature.”
Equip seven generic mana.
Kozilek, the Great Distortion
Eight generic, two colorless legendary creature – Eldrazi – 12/12 – Mythic Rare
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Letter of Acceptance
Three generic artifact – Common
Tap: Add one mana of any color.
Two generic, tap, Sacrifice Letter of Acceptance: Draw a card.
Lightning Greaves
Two generic mana artifact – Equipment – Uncommon
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip: Zero
Matter Reshaper
Two generic, one colorless mana creature – Eldrazi – 3/2 – Rare
When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it’s a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
Mazemind Tome
Two generic mana artifact – Rare
Tap, Put a page counter on Mazemind Tome: Scry 1.
Two generic mana, Tap, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Metalwork Colossus
Eleven generic mana artifact creature – Construct – 10/10 – Rare
This spell costs X generic mana less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
Meteor Golem
Seven generic mana artifact creature – Golem – 3/3 – Uncommon
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Mind Stone
Two generic mana artifact – Common
Tap: Add one colorless mana.
One generic mana, Tap, Sacrifice Mind Stone: Draw a card.
Mirage Mirror
Three generic artifact – Rare
Two generic: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Morophon, the Boundless
Seven generic mana legendary creature – Shapeshifter – 6/6 – Mythic Rare
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost one white, one blue, one black, one red, one green mana less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Myriad Construct
Four generic artifact creature – Construct – 4/4 – Rare
Kicker: three generic mana.
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Myr Sire
Two generic artifact creature – Phyrexian Myr – 1/1 – Common
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
Mystic Forge
Four generic artifact – Rare
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
Tap, Pay 1 life: Exile the top card of your library.
Not Of This World
Seven generic tribal instant – Eldrazi – Uncommon
Counter target spell or ability that targets a permanent you control.
Not of This World costs seven generic less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Oblivion Sower
Creature – Eldrazi – 5/8 – Mythic Rare
When you cast Oblivion Sower, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Ornithopter of Paradise
Two generic artifact creature – Thopter – 0/2 –Common
Flying
Tap: Add one mana of any color.
Palladium Myr
Three generic artifact creature – Myr – 2/2 – Uncommon
Tap: Add two colorless mana.
Perilous Vault
Four generic artifact – Mythic Rare
Five generic, Tap, Exile Perilous Vault: Exile all nonland permanents.
Pilgrim's Eye
Three generic artifact creature – Thopter – 1/1 – Common
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Phyrexian Triniform
Nine generic artifact creature – Phyrexian Golem – 9/9 – Mythic Rare
When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore: 12 generic mana. (12 generic, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Pillar of Origins
Two generic artifact – Uncommon
As Pillar of Origins enters the battlefield, choose a creature type.
Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Pearl Medallion
Two generic mana artifact – Rare
White spells you cast cost one generic mana less to cast.
Prismatic Lens
Two generic artifact – Common
Tap: Add one colorless mana.
One generic, tap: Add one mana of any color.
Prophetic Prism
Two generic artifact – Common
When Prophetic Prism enters the battlefield, draw a card.
One generic, tap: Add one mana of any color.
Ruby Medallion
Two generic artifact – Rare
Blue spells you cast cost one generic less to cast.
Ruins of Oran-Rief
Land – Rare
Ruins of Oran-Rief enters the battlefield tapped.
Tap: Add one colorless mana to your mana pool.
Tap: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
Sandstone Oracle
Seven generic artifact creature – Sphinx – 4/4 – Uncommon
Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Sapphire Medallion
Two generic artifact – Rare
Blue spells you cast cost one generic less to cast.
Scytheclaw
Five generic artifact – Equipment – Rare
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Whenever an equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip: three generic.
Scaretiller
Four generic artifact creature – Scarecrow – 1/4 – Common
Whenever Scaretiller becomes tapped, choose one –
Scavenger Grounds
Land – Desert – Rare
Tap: Add one colorless mana.
Two generic, Tap, Sacrifice a Desert: Exile all cards from all graveyards.
Sea Gate Wreckage
Land – Rare
Tap: Add one colorless mana to your mana pool.
Two generic, one colorless, Tap: Draw a card. Activate this ability only if you have no cards in hand.
Shimmer Myr
Three generic artifact creature – Myr – 2/2 – Uncommon
Flash
You may cast artifact spells as though they had flash.
Shrine of the Forsaken Gods
Land – Rare
Tap: Add one colorless mana.
Tap: Add two colorless mana. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.
Silent Arbiter
Four generic artifact creature – Construct – 1/5 – Rare
No more than one creature can attack each combat.
No more than one creature can block each combat
Sol Ring
One generic mana artifact – Uncommon
Tap: Add two colorless mana.
Solemn Simulacrum
Four generic artifact creature – Golem – 2/2 – Rare
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Soul of New Phyrexia
Six generic artifact creature – Phyrexian Avatar – 6/6 – Mythic Rare
Trample
Five generic: Permanents you control gain indestructible until end of turn.
Five generic, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Spectral Searchlight
Three generic artifact – Uncommon
Tap: Choose a player. That player adds one mana of any color they choose.
Suspicious Bookcase
Two generic artifact creature – Wall – 0/4 – Uncommon
Defender
Three generic, Tap: Target creature can't be blocked this turn.
Spatial Contortion
One generic, one colorless instant – Uncommon
Target creature gets +3/-3 until end of turn.
Staunch Thronguard
Five generic artifact creature – Construct – 2/5 – Common
Vigilance
When Staunch Throneguard enters the battlefield, you become the monarch.
Steel Hellkite
Six generic artifact creature – Dragon – 5/5 – Rare
Flying
Two generic: Steel Hellkite gets +1/+0 until end of turn.
X: Destroy each nonland permanent with mana value X whose control was dealt damage by Steel Hellkite this turn. Activate only one each turn.
Stonecoil Serpent
X generic artifact creature – Snake – 0/0 – Rare
Reach, trample, protection from multicolored.
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
Sword of the Animist
Two generic mana legendary artifact – Equipment – Rare
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip: two generic mana.
The Prismatic Piper
Five generic mana legendary creature – Shapeshifter – 3/3 – Common
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
The Immortal Sun
Six generic mana legendary artifact – Mythic Rare
Players can’t activate planeswalkers’ loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost one generic mana less to cast.
Creatures you control get +1/+1.
Thought Vessel
Two generic artifact – Uncommon
You have no maximum hand size.
Tap: Add one colorless mana.
Thran Dynamo
Four generic mana artifact – Uncommon
Tap: Add three colorless mana.
Titan's Presence
Three generic instant – Uncommon
As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.
Exile target creature if its power is less than or equal to the revealed card's power.
Tomb Of The Spirit Dragon
Land – Uncommon
Tap: Add one mana to your mana pool.
Two generic, Tap: You gain 1 life for each colorless creature you control.
Transmogrifying Wand
Three generic artifact – Rare
Transmogrifying Wand enters the battlefield with three charge counters on it.
One generic, Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only as a sorcery.
Tyrite Sanctum
Land – Rare
Tap: Add one colorless mana.
Two generic, Tap: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
Four generic, Tap, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
Ugin, the Ineffable
Six generic mana legendary planeswalker – Ugin – Four Starting Loyalty – Rare
Colorless spells you cast cost two generic less to cast.
Ulamog's Crusher
Eight generic mana creature – Eldrazi – 8/8 – Common
Annihilator two (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each combat if able.
Ulamog, the Ceaseless Hunger
Ten generic mana legendary creature – Eldrazi – 10/10 – Mythic Rare
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Unstable Obelisk
Three generic artifact – Uncommon
Tap: Add one colorless mana.
Seven generic, Tap, Sacrifice Unstable Obelisk: Destroy target permanent.
Vanquisher's Banner
Five generic mana artifact – Rare
As Vanquisher’s Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Vial of Dragonfire
Two generic artifact – Common
Two generic, tap, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Vulshok Battlegear
Three generic artifact – Equipment – Common
Equipped creature gets +3/+3.
Equip: Three generic (Three generic: Attach to target creature you control. Equip only as a sorcery.)
Warping Wail
One generic, one colorless instant – Uncommon
Choose one –
Worn Powerstone
Three generic artifact – Uncommon
Worn Powerstone enters the battlefield tapped.
Tap: Add two colorless.
Lands
Arch of Orazca
Land – Rare
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Tap: Add one colorless mana.
Five generic mana, Tap: Draw a card. Activate only if you have the city’s blessing.
Ash Barrens
Land – Common
Tap: add one colorless mana.
Basic landcycling one generic mana (One generic mana, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Blast Zone
Land – Rare
Blast Zone enters the battlefield with a charge counter on it.
Tap: Add one colorless mana.
X generic mana, X generic mana, Tap: Put X charge counters on Blast Zone.
Three generic mana, Tap, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Bonders' Enclave
Land – Rare
Tap: Add one colorless mana.
Three generic mana, Tap: Draw a card. Activate only if you control a creature with power 4 or greater.
Canopy Vista
Land – Forest Plains – Rare
(Tap: Add one green mana or one white mana.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Cascade Bluffs
Land – Rare
Tap: Add one colorless.
One red/blue hybrid, tap: Add two blue, one blue and one red, or two red mana.
Cinder Glade
Land – Mountain Forest – Rare
(Tap: Add one red mana or one green mana.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Command Tower
Land – Common
Tap: Add one mana of any color in your commander's color identity.
Eldrazi Temple
Land – Uncommon
Tap: Add one colorless mana.
Tap: Add two colorless mana. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Exotic Orchard
Land – Rare
Tap: Add one mana of any color that a land an opponent controls could produce.
Flood Plain
Land – Uncommon
Flood Plain enters the battlefield tapped.
Tap, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Forge of Heroes
Land – Common
Tap: Add one colorless mana.
Tap: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Fortified Village
Land – Rare
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters the battlefield tapped.
Tap: Add one green or one white.
Frontier Bivouac
Land – Uncommon
Frontier Bivouac enters the battlefield tapped.
Tap: Add one green mana, one blue mana, or one red mana.
Frostboil Snarl
Land – Rare
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don’t, Frostboil Snarl enters the battlefield tapped.
Tap: Add one blue or one red mana.
Furycalm Snarl
Land – Rare
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don’t, Furycalm Snarl enters the battlefield tapped.
Tap: add one red or one white mana.
Geier Reach Sanitarium
Legendary land – Rare
Tap: Add one colorless mana.
Two generic mana, Tap: Each player draws a card, then discards a card.
Golgari Rot Farm
Land – Common
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner’s hand.
Tap: Add one black, one green mana.
Grasslands
Land – Uncommon
Grasslands enters the battlefield tapped.
Tap, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Guildless Commons
Land – Uncommon
Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land you control to its owner’s hand.
Tap: add two colorless mana.
Interplanar Beacon
Land – Uncommon
Whenever you cast a planeswalker spell, you gain 1 life.
Tap: Add one colorless mana.
One generic, tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Irrigated Farmland
Land – Plains Island – Rare
(Tap: Add one white mana or one blue mana.)
Irrigated Farmland enters the battlefield tapped.
Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)
Jungle Shrine
Land – Uncommon
Jungle Shrine enters the battlefield tapped.
Tap: Add one red mana, one green mana, or one white mana.
Karn's Bastion
Land – Rare
Tap: Add one colorless mana. Four generic, tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Krosan Verge
Land – Uncommon
Krosan Verge enters the battlefield tapped.
Tap: Add one colorless mana.
Two generic mana, Tap, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Mage-Ring Network
Land – Uncommon
Tap: Add one colorless mana.
One generic mana, Tap: Put a storage counter on Mage-Ring Network.
Tap, Remove any number of storage counters from Mage-Ring Network: Add one colorless mana for each storage counter removed this way.
Mirrorpool
Land – Mythic Rare
Mirrorpool enters the battlefield tapped.
Tap: Add one colorless mana to your mana pool.
Two generic, one colorless, Tap, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Four generic, one colorless, Tap, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.
Mobilized District
Land – Rare
Tap: Add one colorless.
Four generic: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It’s still a land. This ability costs one generic mana less to activate for each legendary creature and planeswalker you control.
Mountain Valley
Land – Uncommon
Mountain Valley enters the battlefield tapped.
Tap, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Myriad Landscape
Land – Uncommon
Myriad Landscape enters the battlefield tapped.
Tap: Add one colorless mana.
Two generic, tap, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Mystic Gate
Land – Rare
Tap: Add one colorless mana. One White/Blue hybrid, tap: Add two white, one white and one blue, or two blue mana.
Mystic Monastery
Land – Uncommon
Mystic Monastery enters the battlefield tapped.
Tap: Add one blue mana, one red mana, or one white mana.
Necroblossom Snarl
Land – Rare
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don’t, Necroblossom Snarl enters the battlefield tapped.
Tap: Add one black mana or one green mana.
Nomad Outpost
Land – Uncommon
Nomad Outpost enters the battlefield tapped.
Tap: Add one red mana, one white mana, or one black mana.
Orzhov Basilica
Land – Uncommon
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner’s hand.
Tap: Add one white, one black mana.
Opulent Palace
Land – Uncommon
Opulent Palace enters the battlefield tapped.
Tap: Add one black mana, one green mana, or one blue mana.
Path of Ancestry
Land – Common
Path of Ancestry enters the battlefield tapped.
Tap: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry one.
Port Town
Land – Rare
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
Tap: Add one white or one blue.
Prairie Stream
Land – Plains Island – Rare
(Tap: Add one white mana or one blue mana.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Rejuvenating Springs
Land – Rare
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
Tap: Add one green or one blue.
Reliquary Tower
Land – Uncommon
You have no maximum hand size.
Tap: Add one colorless mana.
Rocky Tar Pit
Rocky Tar Pit enters the battlefield tapped.
Tap, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Rogue's Passage
Land – Uncommon
Tap: Add one colorless mana.
Four generic mana, Tap: Target creature can't be blocked this turn.
Sandsteppe Citadel
Land – Uncommon
Sandsteppe Citadel enters the battlefield tapped.
Tap: Add one white mana, one black mana, or one green mana.
Savage Lands
Land – Uncommon
Savage Lands enters the battlefield tapped.
Tap: Add one black mana, one red mana, or one green mana.
Scattered Groves
Land – Forest Plains – Rare
(Tap: Add one green mana or one white mana.)
Scattered Groves enters the battlefield tapped.
Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)
Seaside Citadel
Land – Uncommon
Seaside Citadel enters the battlefield tapped.
Tap: Add one green mana, one white mana, or one blue mana.
Secluded Courtyard
Land – Uncommon
As Secluded Courtyard enters the battlefield, choose a creature type.
Tap: Add one generic mana.
Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
Selesnya Sanctuary
Land – Uncommon
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
Tap: Add one green and one white mana.
Sheltered Thicket
Land – Mountain Forest – Rare
Tap: Add one red mana or one green mana.)
Sheltered Thicket enters the battlefield tapped.
Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)
Shineshadow Snarl
Land – Rare
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
Tap: Add one white or one black.
Skycloud Expanse
Land – Rare
One generic, tap: Add one white and one blue.
Smoldering Marsh
Land – Swamp Mountain – Rare
(Tap: Add one black mana or one red mana.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Spectator Seating
Land – Rare
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
Tap: Add one red or one white.
Sungrass Prairie
Land – Rare
One generic, tap: Add one green and one white.
Sunken Hollow
Land – Island Swamp – Rare
(Tap: Add one blue mana or one black mana.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Tainted Field
Land – Uncommon
Tap: Add one colorless mana.
Tap: Add one white or one black. Activate only if you control a swamp.
Tainted Wood
Land – Uncommon
Tap: Add one colorless mana.
Tap: Add one green or one black. Activate only if you control a swamp.
Temple of Enlightenment
Land – Rare
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
Temple of Epiphany
Land – Rare
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
Temple of Malady
Land – Rare
Temple of Malady enters tapped.
When Temple of Malady enters the battlefield, scry 1.
Tap: Add one black or one green mana.
Temple of Plenty
Land – Rare
Temple of Plenty enters tapped.
When Temple of Plenty enters the battlefield, scry 1.
Tap: Add one white or one green mana.
Temple of Silence
Land – Rare
Temple of Silence enters tapped.
When Temple of Silence enters the battlefield, scry 1.
Tap: Add one white or one black mana.
Temple of Triumph
Land – Rare
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
Temple of the False God
Land – Uncommon
Tap: Add two colorless mana. Activate only if you control five or more lands.
Terramorphic Expanse
Land
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thriving Bluff
Land – Common
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
Tap: Add one red or one mana of the chosen color.
Thriving Grove
Land – Common
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
Tap: Add one green or one mana of the chosen color.
Thriving Heath
Land – Common
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than red.
Tap: Add one white or one mana of the chosen color.
Thriving Isle
Land – Common
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than red.
Tap: Add one blue or one mana of the chosen color.
Thriving Moor
Land – Common
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than red.
Tap: Add one black or one mana of the chosen color.
Training Center
Land – Rare
Training Center enters the battlefield tapped unless you have two or more opponents.
Tap: Add one blue or one red.
Unclaimed Territory
Land – Uncommon
As Unclaimed Territory enters the battlefield, choose a creature type.
Tap: Add one generic mana.
Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Undergrowth Stadium
Land – Rare
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
Tap: Add one black or one green.
Vault of Champions
Land – Rare
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
Tap: Add one white or one black.
Alongside the booster set itself, Commander Masters features four preconstructed Commander decks. However, unlike the rest of the set which is reprints-only, these decks include brand new cards debuting for the first time.
The first-ever colourless Commander precon brings back some of the biggest baddies of the Magic multiverse, the Eldrazi. This deck rewards you for hard casting those big, colourless spells by getting up to two more spells for free thanks to the double cascade. Expect this deck to be full of not just Eldrazi, but all manner of colourless cards anyone could play in any deck.
Every New Card In Commander Masters' Eldrazi Unbound Deck
Image
Name
Description
Zhulodok, Void Gorger
Five generic, one colorless legendary creature – Eldrazi – 7/4 – Mythic Rare
Colorless spells you cast from your hand with mana value seven or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Omarthis, Ghostfire Initiate
XX legendary creature – Spirit Naga – 0/0 – Mythic Rare
Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Abstruse Archaic
Four generic creature – Avatar 3/4 – Rare
Vigilance
One generic, tap: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy.
Calamity of the Titans
Four generic, two colorless sorcery – Rare
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile each creature and planeswalker with mana value less than the revealed card's mana value.
Desecrate Reality
Seven generic instant – Rare
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant – If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Darksteel Monolith
Eight generic artifact – Rare
Indestructible
Once each turn, you may pay zero rather than pay the mana cost for a colorless spell you cast from your hand.
Flayer of Loyalties
Eight colorless, two generic creature – Eldrazi – 10/10 – Rare
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Trample
Rise of the Eldrazi
Nine generic, three colorless sorcery – Rare
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi
Skittering Cicada
Three generic, creature – Insect – 2/2 – Rare
Flash
You may cast colorless spells as though they had flash.
Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.
Ugin's Mastery
Four generic enchantment – Rare
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its maa cost if it's a creature card.)
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Urza's Mine
Land – Urza's Mine – Common
Tap: Add one colorless mana. If you control an Urza's Power-Plant and an Urza's Tower, add two colorless instead.
Urza's Power Plant
Land – Urza's Power-Plant – Common
Tap: Add one colorless mana. If you control an Urza's Mine and an Urza's Tower, add two colorless instead.
Urza's Tower
Land – Urza's Tower – Common
Tap: Add one colorless mana. If you control an Urza's Mine and an Urza's Power-Plant, add two colorless instead.
War Room
Land – Rare
Tap: Add one colorless mana.
Three generic, Tap, Pay life equal tot he number of colors in your commanders' color identity: Draw a card.
Full Decklist
15 Wastes
Abtruse Archaic
All Is Dust
Ancient Stone Idol
Arcane Lighthouse
Arch of Orazca
Artisan of Kozilek
Bane of Bala Ged
Blast Zone
Bonders' Enclave
Burnished Hart
Calamity of the Titan
Crashing Drawbridge
Darksteel Monolith
Desecrate Reality
Dreamstone Hedron
Duplicant
Eldrazi Temple
Endbringer
Endless Atlas
Endless One
Everflowing Chalice
Fireshrieker
Flayer of Loyalties
Forge of Heroes
Forsaken Monument
Geier Reach Sanitarium
Geode Golem
Guildless Commons
Hangarback Walker
Hedron Archive
Investigators Journal
It That Betrays
Kaldra Compleat
Kozilek, the Great Distortion
Lightning Greaves
Mage-Ring Network
Matter Reshaper
Mazemind Tome
Metalwork Colossus
Meteor Golem
Mind Stone
Mirage Mirror
Mirrorpool
Myriad Construct
Mystic Forge
Not of This World
Oblivion Sower
Omarthis, Ghostfire Initiate
Ornithopter of Paradise
Palladium Myr
Perilous Vault
Phyrexian Triniform
Reliquary Tower
Rise of the Eldrazi
Rogue's Passage
Ruins of Oran-Rief
Scaretiller
Scavenger Grounds
Sea Gate Wreckage
Shrine of the Forsaken Gods
Skittering Cicada
Solemn Simulacrum
Soul of New Phyrexia
Suspicious Bookcase
Sol Ring
Spatial Contortion
Steel Hellkite
Stonecoil Serpent
Temple of the False God
Thought Vessel
Thran Dynamo
Titan's Presence
Tomb of the Spirit Dragon
Transmogrifying Wand
Tyrite Sanctum
Ugin, the Ineffable
Ugin's Mastery
Unstable Obelisk
Urza's Mine
Urza's Power Plant
Urza's Tower
War Room
Warping Wail
Worn Powerstone
Zhulodok, Void Gorger
Theros is back in the Enduring Enchantments deck, but with a twist. This deck's commander, Anikthea, Hand of Erebos, lets you take your non-Aura enchantments and turn them into zombie creatures, while maintaining their usual effects. Considering how many tax effects and stax pieces there are in white, black, and green, having hordes of token copies of them on the board could prove devastating.
Backing up Anikthea we have Narci, Fable Singer. This is a more traditional Enchantress-style effect, drawing you cards, but also rewards you for completing expensive Sagas by draining your opponents' life whenever you clear the final chapter. We've had a lot of Saga-friendly commanders in the last two years, with Tom Bombadil in the last set being the latest, so it'll be interesting to see if Narci ever really shines as her own commander, or whether she's consigned to be one of the 99 forever.
Every New Card In Commander Masters' Enduring Enchantments Commander Deck
Image
Name
Description
Anikthea, Hand of Erebos
Two generic, one white, one black, one green legendary enchantment creature – Demigod – 4/4 – Mythic Rare
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Narci, Fable Singer
One generic, one white, one black, one green legendary creature – Human Bard – 3/3 – Mythic Rare
Lifelink
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
Battle at the Helvault
Four generic, two white enchantment – Saga – Rare
Chapter 1 & 2: For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.
Chapter 3: Create Avacyn, a legendary 8/8 creature token with flying, vigilance, and indestructible.
Boon of the Spirit Realm
Three generic, two white enchantment – Rare
Constellation – Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.
Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
Ondu Spiritdancer
Four generic, one white creature – Kor Cleric – 3/3 – Rare
Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.
Cacophony Unleashed
Five generic, two black enchantment – Rare
When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.
Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Demon of Fate's Design
Four generic, two black enchantment creature – Demon – 6/6 – Rare
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
Two generic, one black, sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Ghoulish Impetus
Two generic, one black enchantment – Aura – Rare
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded.
When enchanted creature dies, return Ghoulish Impetus to the battlefield a that beginning of the next end step.
Composer of Spring
One generic, one green creature – Satyr Bard – 1/3 – Rare
Constellation – Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield.
Nyxborn Behemoth
Ten generic, two green enchantment creature – Beast – 10/10 – Rare
This spell costs X less to cast, where X is the total mana value of noncreature enchantments you control.
Trample
One generic, one green, sacrifice another enchantment: Nyxborne Behemoth gains trample until end of turn.
Full Decklist
8 Forests
6 Plains
5 Swamps
Abundance
Anikthea, Hand of Erebos
Arasta of the Endless Web
Arcane Signet
Ash Barrens
Archon of Sun's Grace
Battle at the Helvault
Battle for Bretagard
Binding the Old Gods
Boon of the Spirit Realm
Calix, Destiny's Hand
Cacophony Unleashed
Canopy Vista
Cast Out
Command Tower
Composer of Spring
Courser of Kruphix
Culling Ritual
Cunning Rhetoric
Demon of Fate's Design
Destiny Spinner
Doomwake Giant
Dreadhorde Invasion
Dryad of the Ilysian Grove
Eidolon of Blossoms
Enchantress's Presence
Erebos, Bleak-Hearted
Exotic Orchard
Extinguish All Hope
Farseek
Felidar Retreat
Font of Fertility
Fortified Village
Ghoulish Impetus
Golgari Rot Farm
Grasp of Fate
Greater Tanuki
Heliod, God of the Sun
Herald of the Pantheon
Jukai Naturalist
Khalni Heart Expedition
Kodama's Reach
Krosan Verge
Love Song of Night and Day
Mesa Enchantress
Mindwrack Harpy
Mirari's Wake
Narci, Fable Singer
Necroblossom Snarl
Nessian Wanderer
Nyx Weaver
Nyxborn Behemoth
Omen of the Hunt
Omen of the Sun
Ondu Spiritdancer
Orzhov Basilica
Path to Exile
Rampant Growth
Sanctum Weaver
Sandsteppe Citadel
Sandwurm Convergence
Satyr Enchanter
Selesnya Sanctuary
Setessan Champion
Shineshadow Snarl
Sigil of the Empty Throne
Sol Ring
Spirited Companion
Starfield Mystic
Starfield of Nyx
Sungrass Prairie
Sythis, Harvest's Hand
Tainted Field
Tainted Wood
Temple of Malady
Temple of Plenty
Temple of Silence
The Binding of the Titans
The Eldest Reborn
The Mending of Dominaria
Verduran Enchantress
Talk about a deep cut. Commodore Guff is a long-dead character in Magic, who once stopped a Phyrexian invasion by merely writing the invasion out of existence in his magic book. Having him come back here as a planeswalker-focused commander is a slam-dunk for the flavour of Commander Masters. Here, he primarily serves as ramp for casting planeswalkers, while giving you a nice pay-off for having lots of them in play with big damage and card draw.
Alongside Commodore Guff, we've got Leori, Sparktouched, a creature who we last saw as Lukka's animal partner in Ikoria. Here, she serves as an ability doubler for planeswalker loyalty abilities, which could be hugely powerful when combined with planeswalkers like The Wandering Emperor, The Eternal Wanderer, or any of the various wildly powerful Teferi cards out there.
Every New Card In Commander Masters' Planeswalker Party Commander Deck
Image
Name
Description
Commodore Guff
One generic, one blue, one red, one white legendary planeswalker – Guff – 5 starting loyalty – Mythic Rare
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
1+: Create a 1/1 red Wizard creature token with "Tap: Add one red mana. Spend this mana only to cast a planeswalker spell."
-3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
Leori, Sparktouched Hunter
One blue, one red, one white legendary creature – Elemental Cat – 3/3 – Mythic Rare
Flying, vigilance
Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
Gatewatch Beacon
Two generic, one white artifact – Rare
Gatewatch Beacon enters the battlefield with three loyalty counters on it.
Tap: Add one white.
Whenever a planeswalker you control enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.
Onakke Oathkeeper
One generic, one white creature – Ogre Spirit – 0/4 – Rare
Creatures can't attack Planeswalkers you control unless their controller pays one generic for each creature they control that's attacking a planeswalker you control
Four generic, two white, exile Onakke Oathkeeper from your graveyard" Return target planeswalker card from your graveyard to the battlefield.
Teyo, Geometric Tactician
Two generic, one white legendary planeswalker – Teyo – 3 Loyalty Counters – Rare
When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
-2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and Planeswalkers controlled by that opponent.
Sparkshaper Visionary
Two generic, one blue creature – Human Wizard – 0/5 – Rare
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
Vronos, Masked Inquisitor
Three generic, two blue legendary planeswalker – Vronos – 5 Loyalty Counters – Rare
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step.
-2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
-7: Targe artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Chanda, Legacy of Fire
Four generic, one red legendary planeswalker – Chandra – 3 Loyalty Counters – Rare
At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of Planeswalkers you control.
+1: Add one red for each planeswalker you control
+0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
Guff Rewites History
Two generic, one red instant – Rare
For each player, chose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles card from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Jaya's Phoenix
Four generic, one red creature – Phoenix – 3/3 – Rare
Flying, haste
Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.
Full Decklist
7 Island
4 Mountain
7 Plains
Ajani Steadfast
Arcane Signet
Azorius Signet
Blasphemous Act
Boros Signet
Cartographer's Hawk
Cascade Bluffs
Chandra, Awakened Inferno
Chandra, Legacy of Fire
Chandra, Torch of Defiance
Command Tower
Commodore Guff
Deepglow Skate
Deploy the Gatewatch
Elspeth, Sun's Champion
Exotic Orchard
Felwar Stone
Fluc Channeler
Fog Bank
Forge of Heroes
Frostboil Snarl
Furycalm Snarl
Gatewatch Beacon
Gideon Jura
Grateful Apparition
Guff Rewrites History
Honor-Worn Shaku
Interplanar Beacon
Izzet Signet
Jace Beleren
Jace, Architect of Thought
Jace, Mirror Mage
Jaya's Phoenix
Karn's Bastion
Kazuul, Tyrant of the Cliffs
Leori, Sparktouched Hunter
Mangara, the Diplomat
Mobilized District
Myriad Landscape
Mystic Gate
Mystic Monastery
Nahiri, the Harbinger
Narset, Enlightened Master
Narset of the Ancient Way
Narset, Parter of Veils
Nevinyrral's Disk
Norn's Annex
Oath of Gideon
Oath of Jace
Oath of Teferi
Onakke Oathkeeper
Oreskos Explorer
Path to Exile
Port Town
Prairie Stream
Promise of Loyalty
Reliquary Tower
Repeated Reverberation
Rugged Prairie
Saheeli, Sublime Artificer
Sarkhan the Masterless
Semester's End
Silent Arbiter
Skycloud Expanse
Sol Ring
Spark Double
Sparkshaper Visionary
Swords to Plowshares
Talisman of Conviction
Talisman of Creativity
Talisman of Progress
Temple of Enlightenment
Temple of Epiphany
Temple of Triumph
Teyo, Geometric Tactician
The Chain Veil
The Wanderer
Thrummingbird
Urza's Ruinous Blast
Vronos, Masked Inquisitor
Wall of Denial
Wayfarer's Bauble
Slivers are one of Magic's most iconic creature types. Designed to synergise heavily with each other, the more of them you play, the more powerful the entire horde gets. However, Sliver Swarm offers up a different take on the archetype, with copies of Slivers – something that rarely matters – being made from your graveyard using the Swarm Gravemother's encore-granting ability.
As the secondary commander, we have Rukarumel, Biologist. The wording on this card can be slightly confusing, but in effect it's a catch-all typal commander that ensures all your nontoken creatures are the same creature type. The Sliver bit is a nice added bonus, but the ability to ensure every single creature in your deck is one type will open up the Okapi decks we've always dreamed of.
Every New Card In Commander Masters' Sliver Swarm Commander Deck
Image
Name
Description
Sliver Gravemother
One white, one blue, one black, one red, one green legendary creature – Sliver – 6/6 – Mythic Rare
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore X, where X is its mana value.
Encore: five generic mana (Five generic mana, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Rukarumel, Biologist
One white, one blue, one black, one red, one green legendary creature – Human Wizard – 3/3 – Mythic Rare
As Rukarumel, Biologist enters the battlefield, choose a creature type.
Slivers you control and nontoken creature you control are the chose type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Three generic, tap: Create a 1/1 colorless Sliver creature token.
Regal Sliver
Three generic, one white creature – Sliver – 3/3 – Rare
Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
Taunting Sliver
Three generic, one blue creature – Sliver – 3/3 – Rare
Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls."
Titan of Littjara
Four generic, two blue creature – Illusion – 6/6 – Rare
As Titan of Littjara enters the battlefield, choose a creature type.
Titan of Littjara is the chosen type in addition to its other types.
Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Lazotep Sliver
Three generic, one black creature – Zombie Sliver – 4/4 – Rare
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control does, amass Slivers 2. (Put two +1/+1 counter on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
Capricious Sliver
Three generic, one red creature – Sliver – 3/3 – Rare
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
Descendants' Fury
Three generic, one red – enchantment – Rare
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
For the Ancestors
Two generic, one green instant – Rare
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback three generic, one green.
Hatchery Sliver
One generic, one green creature – Sliver – 2/2 – Rare
Replicate one generic, one green (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
Full Decklist
3 Forest
2 Island
2 Mountain
2 Plains
2 Swamp
Arcane Signet
Ash Barrens
Blade Sliver
Blur Sliver
Bonescythe Sliver
Bonesplitter Sliver
Brood Sliver
Canopy Vista
Capricious Sliver
Cinder Glade
Cleansing Nova
Cleaving Sliver
Clot Sliver
Cloudshredder Sliver
Command Tower
Constricting Sliver
Crippling Fear
Crypt Sliver
Crystalline Sliver
Cultivate
Decimate
Descendants' Fury
Diffusion Sliver
Distant Melody
Exotic Orchard
Farseek
Felllwar Stone
Firewake Sliver
Flood Plain
For the Ancestors
Frontier Bivouac
Galerider Sliver
Gemhide Sliver
Grasslands
Harmonic Sliver
Harsh Mercy
Hatchery Sliver
Herald's Horn
Hibernation Sliver
Hollowhead Sliver
Icon of Ancestry
Irrigated Farmland
Jungle Shrine
Lavabelly Sliver
Lazotep Sliver
Manaweft Sliver
Megantic Sliver
Might Sliver
Mountain Valley
Mystic Monastery
Nature's Lore
Necrotic Sliver
Nomad Outpost
Opulent Palace
Path of Ancestry
Pillar of Origins
Prairie Stream
Quick Sliver
Realmwalker
Regal Sliver
Rocky Tar Pit
Rukarumel, Biologist
Sandsteppe Citadel
Savage Lands
Scattered Groves
Seaside Citadel
Secluded Courtyard
Sentinel Sliver
Sheltered Thicket
Shifting Sliver
Sinew Sliver
Sliver Gravemother
Sliver Hivelord
Smoldering Marsh
Sol Ring
Spiteful Sliver
Striking Sliver
Sunken Hollow
Synapse Sliver
Syphon Sliver
Taunting Sliver
Three Visits
Titan of Littjara
Two-Headed Sliver
Unclaimed Territory
Vanquisher's Banner
Venom Sliver
Windfall
Winged Sliver
NEXT: TCG Release Dates 2023
Ryan Hay (He/Him) is a freelance writer who loves all games and has written for publications including ScreenRant, DailyEsportsgg, and Upcomer. Send him all your hottest bad game takes on Twitter.
TheGamer's Tabletop Editor and Verified Card Boy, covering all things Magic: the Gathering, Pokemon, Yu-Gi-Oh!, Dungeons & Dragons, and more. His favourite Pokemon is Porygon, and his favourite Commander is Kwain, Itinerant Meddler!
Nathan Ball is a freelance games writer with a deep love for the medium. Having studied Game Design at the University of Abertay, Dundee, he's always on the lookout for games that push the envelope and try out fresh and exciting design techniques.Nathan has written professionally for in-game advertising company AdInMo, as well as the Scottish Games Network, where he helps bring coverage and awareness to the unsung heroes of the Scottish games scene.For TheGamer, Nathan will be writing list content, condensing the greatest moments in gaming down into easily digestible chunks.
Magic: The GatheringUpdated August 1, 2023 by Joe Parlock: Fertile FootstepsBeanstalk GiantFull DecklistOmarthis, Ghostfire InitiateZhulodok, Void GorgerFull DecklistAnikthea, Hand of ErebosNarci, Fable SingerFull DecklistCommodore GuffLeori, Sparktouched HunterFull DecklistRukarumel, Biologist